1. The latest Second Life Education in New Zealand blog has an interesting update on a NZ-based Second Life creative project that’s exploring issues around public urban spaces.
2. Volume 3 of the Journal of Virtual Worlds Research is now available and as usual contains a range of interesting research. A glimpse of some of the peer-reviewed research papers:
Spectacular Interventions of Second Life: Goon Culture, Griefing, and Disruption in Virtual Spaces Burcu S. Bakioglu Abstract | PDF
Knee-High Boots and Six-Pack Abs: Autoethnographic Reflections on Gender and Technology in Second Life Delia Dumitrica, Georgia Gaden Abstract | PDF
Jigsaw Worlds and Avatars – Puzzling Over Property and Personhood. New Challenges for Intellectual Property Law. Norberto Nuno Gomes de Andrade Abstract | PDF
On the Dark Side: Gothic Play and Performance in a Virtual World Mikael Johnson, Tanja Sihvonen Abstract | PDF
Analyzing Social Identity (Re) Production: Identity Liminal Events in MMORPGs Javier A Salazar Abstract | PDF
Gorean role-play in Second Life Tjarda Sixma Abstract | PDF
“Because it just looks cool!” – Fashion as character performance: The Case of WoW Susana Tosca, Lisbeth Klastrup Abstract | PDF
Things you can do in a virtual game world, when you are dead: collective memory constitution and identity of virtual refugees. Anthony Papargyris, Angeliki Poulymenakou Abstract | PDF
3. The Virtual Worlds: High Performance or Hype? discussion paper is still available as a free download.
Have your say