1. The Huffington Post (USA) – Real Man Traded for Cartoon Rabbit. “Getting people to change their opinion of you is tough – especially if you are a rodent who has generated billions of dollars and has become a global icon like Mickey Mouse. Mickey wasn’t Walt Disney’s first star creation, that was another big eared little mammal, Oswald the Rabbit. Oswald was taken from Walt by his employer, Universal Studios. Disney soon left Universal to start his own company. Since he didn’t have the rights to Oswald, Disney shortened and rounded Oswald’s ears and created Mickey Mouse, one of the world’s most enduring fantasy characters.”
2. Hypergrid Business (Hong Kong) – A Wayback Machine for virtual worlds? “One of the joys of exploring virtual worlds grids is finding new fantastic new regions and builds. Then comes the pain of virtual worlds — you bring your friends back to visit, and the builds are no longer there. Maybe it cost too much to keep the region up and running, or the owners decided to put up something else, instead. As Second Life and the various OpenSim grids evolve into a true 3D Web, these early builds will become items of historical interest. It would be a shame if they all disappeared forever.”
3. San Francisco Chronicle (USA) – 3D Web will save high-performance computing industry, Intel CTO says. “Three-dimensional Web technologies will save the high-performance computing industry from its current state of financial stagnation, Intel CTO Justin Rattner predicted at the SC09 supercomputing conference in Portland, Ore. Tuesday. Delivering the opening address, Rattner said the HPC market is struggling, with a compound annual growth rate of about 3.6%. Based on current trends, there is no sign of a future upswing. “This is not a healthy business,” he said. Demand for high-performance computing capability is limited to small markets, but Rattner believes that virtually the entire population can benefit from HPC if given the right platform.”
4. allmedia Scotland (Scotland) – Ready to Check Out the 3D Me? “For all the talk of Generation Y, you don’t really have to be young to ‘get’ social media. As an employer, I follow, with interest, reports about the imminent flood of hungry young workers about to transform the jobs market with all their net savvy ways. It’ll be great for business to welcome in a workforce who grew up with social networks and see the obvious benefits without the need for a seismic shift in thinking. However, there are already plenty 30 and 40-somethings who are changing mindsets and working practices to embrace new and social media. I include myself, since I am blogged-down, Tweeted-up and Facebooked-in; fluent in audio, video and other rich content, as well as the trusty, old written word. Still, though, there is one aspect of the newfangled communications I have real trouble with: virtual worlds.”
5. Gulf News (UAE) – Virtual policing: Training for Dubai Police. “Police detectives have sealed off a violent crime scene at a Dubai flat and are busy picking up clues leading to the suspect’s arrest – and they didn’t even have to open the front door. The officers are actually Dubai Police trainees playing “serious games” that digitally rebuild real crime and accident scenes from the city onto a computer screen. Be it a celebrity murder, jewellery shop robbery or a massive car crash, the police force’s virtual training and crime scene reconstruction sections put cadets in the middle of the action. The games use actual case file details like photographs, security camera footage, documents – plus three-dimensional scans of rooms or streets – to create life-like virtual worlds where cadets can “walk around” and uncover evidence.”
6. The Globe and Mail (Canada) – THE $350 MILLION PENGUIN. “The most surreal moment of Lane Merrifield’s career came on Oct. 24, 2008, when the young B.C. entrepreneur found himself standing on a stage in the middle of New York’s Times Square, surrounded by hundreds of adoring children and crowds of equally enthused parents. It was three years to the day that he and two partners-Lance Priebe and Dave Krysko-had launched Club Penguin, a virtual world where millions of preteens meet, chat and play games via 2-D penguin proxies. The three men had plenty to celebrate.”
7. news.com.au (Australia) – Virtual world opens doors for autistic. “A VIRTUAL “thinking head” generated by hi-tech computer software is teaching autistic children to recognise and respond to facial expressions. Flinders University research has found the computerised tutor helps the children improve their social skills and communicate more effectively with bullies. Children are shown facial expressions corresponding with specific emotions and are encouraged to respond.”
8. BBC (UK) – What happened to Second Life? “Not long ago Second Life was everywhere, with businesses opening branches and bands playing gigs in this virtual world. Today you’d be forgiven for asking if it’s still going. Once upon a time Second Life had a Twitter level of hype. Even those without a cartoon version of themselves couldn’t plead ignorance due to blanket coverage in newspapers and magazines. Second Life is a virtual world started by the US firm Linden Lab in 2003, in which users design an avatar to live their “second life” online.”
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9. Sydney Morning Herald (Australia) – BigPond pulls plug on Second Life. “Telstra has decided to close its doors on Second Life, evicting the residents of its virtual BigPond Island and revoking their unmetered usage, in a move that has infuriated some subscribers. BigPond’s islands will cease to exist on December 16, signalling an end to its two-year “experiment” with Second Life, and residents of the swanky virtual Pond Estate have been given a month to relocate elsewhere.”
10. WarCry (USA) – Five Years of Warcraft: Speaking With Blizzard’s Rob Pardo. “Mega-MMO World of Warcraft turns five this month, and to celebrate, our sister site The Escapist sat down with Blizzard’s VP of Game Design, WoW mastermind Rob Pardo to chat about the lessons they’ve learned, the mistakes they’ve made, and how they’d like to beat themselves at their own game.”
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