For most people, NPCs — non-player characters — are the princesses you need to save in video games, dragons you need to defeat, and shopkeepers who give advice about how to proceed in your quests.But for David Prior, CTO at Simudyne , NPCs are a way to model emergency evacuation plans for amusement parks, hotels, banks and other large venues — even entire … [Read more...] about OpenSim NPCs simulate disasters
Linden Lab registers new trademark
Euclideon pops its head above the parapet
Roundup from FCVW 2012
The Federal Consortium of Virtual Worlds' 2012 shindig wrapped up on the 18th May, and (via Hypergrid Business) I came across a great roundup from an attendee. Here's a taste: One of the other two workshops I attended focused on developing online training using learning concepts of Robert M. Gagne. And the other was a three-hour introduction into the use of Unity3D. … [Read more...] about Roundup from FCVW 2012