These last two weeks, Linden Lab has opened the doors for some of us to have limited interviews with Rod Humble, the freshly-minted CEO of Linden Lab, and the new face at the helm of Second Life, and I was among those given the opportunity to ask some questions. I took the opportunity to ask a number of you just what questions you’d like answered, and managed to squeeze a … [Read more...] about Interview: Rod Humble, CEO of Linden Lab
Surviving a day in Minecraft
I appear on a snow-covered beach and look around me. The sun is rising, but it is doing it very quickly. The whole day will pass in just a few minutes, and I have a lot to do. First I test the ice. It holds me up well enough and there’s an interesting island out in the lake off to my right. First thing, though, I’m looking for trees. I turn around and climb up the slope to … [Read more...] about Surviving a day in Minecraft
Original content versus fan content
With studios and publishers flinging infringement notices around about fan-based role-playing environments online, it’s worth looking at the situation from another perspective. After all, why not just create new, original theme properties rather than basing role-play environments on popular books, movies and television shows? Why do so when official gaming environments already … [Read more...] about Original content versus fan content
Is Linden Lab up to the job of keeping younger teens safe in Second Life?
In some ways the decisions surrounding Linden Lab’s closure of Teen Second Life, and the plans for its teen users represent an almost perfect microcosm of Linden Lab process. There’s the decision to close Teen Second Life, apparently made without consulting with … well, anybody at all. As a part of this, older teens (16-17 years old) will be migrated to the adult grid along … [Read more...] about Is Linden Lab up to the job of keeping younger teens safe in Second Life?
The ins and outs of Intel’s OpenSim scaling
By now, you’ve probably read about Intel’s experiments in boosting the performance of open-source Second Life workalike OpenSim to very large numbers of users – or at least very large numbers of users compared to a traditional Second Life simulator. You may have seen the video, if not, it’s here: All of this, ultimately, is apparently going to become an open part of the … [Read more...] about The ins and outs of Intel’s OpenSim scaling