K-Zero are a company that follow metrics in virtual worlds and last week they released their updated chart showing the number of registrations by platform over time. Note that gaming worlds like World of Warcraft (with more than ten million active users) aren't even part of the 300+ million, which just further illustrates the growing depth of the virtual world population. … [Read more...] about K-Zero: more than 300 million registered for virtual worlds
Business
Introducing: our jobs board
We're pleased to announce the launch our virtual worlds job board. It allows anyone to post a job advertisement for free. We may introduce a small fee in the future but at this stage there's no cost at all. All that for a 30-day listing. There's a link to the job board at the top of this site - or click here to access it. … [Read more...] about Introducing: our jobs board
A virtual recession?
Peer-to-peer news and information network Current is running an interesting video asking the question of whether virtual worlds (second Life in particular) are at risk of recession flowing on from the USA's economic difficulties. It's a short treatise that ends up arguing that real-world problems may actually emphasise virtual world opportunities. Watch it here: What are … [Read more...] about A virtual recession?
SL Combat Expo kicks off
I have to admit, I hadn't understood the weapons in Second Life thing. For me, there were so many gaming worlds around where you can engage in combat that I just didn't see the point of Second Life weapons. I spent some time tonight being guided around the showroom floor for the Second Life Combat Expo by its creator, Australian Apollo Case. It then started to dawn on me why … [Read more...] about SL Combat Expo kicks off
Virtual worlds: a real life leadership incubator?
The mainstream media cops fairly regular criticism for its sensationalistic coverage of virtual worlds and rightly so in some cases. A very impressive exception to this rule is an article published this week by the Harvard Business Review. It's a detailed look at the role gaming worlds like World of Warcraft and Lord of the Rings Online play in the development of leadership … [Read more...] about Virtual worlds: a real life leadership incubator?