As mentioned yesterday, Telstra have announced their withdrawal from Second Life, and there's been no shortage of discussion on it around the blogosphere. We've had some passionate comments and a couple of emails from residents quite upset at the decision. I took the opportunity to put some questions to Telstra's media spokesman, Craig Middleton, to get some further clarity … [Read more...] about Telstra responds to questions on Second Life withdrawal
Business
Telstra retreats from Second Life
As reported today in the mainstream press, Telstra have announced their retreat from involvement with Second Life. As the Australian business with the largest investment in Second Life by far, Telstra's withdrawal potentially has a large impact on the local case for involvement of business in virtual worlds. More importantly, there are many hundreds of BigPond regulars who … [Read more...] about Telstra retreats from Second Life
Interview – Simon Newstead, CEO of Frenzoo
Back in May, we covered Frenzoo, a fashion-centric world with a lot of promise. Since that time, Frenzoo has continue to grow and has received further funding to continue its development. CEO Simon Newstead is an expatriate Australian based in Hong Kong, and I took the opportunity to get some insight into Frenzoo's progress and future plans. He also discusses the role of … [Read more...] about Interview – Simon Newstead, CEO of Frenzoo
Linden Lab launches Second Life Enterprise beta today
Linden Lab will announce today that their second "work offering", Second Life Enterprise, is entering an open beta period, prior to release. The preliminary beta for the Second Life Enterprise has been running since April this year; the open beta program will run through Q4 this year, and general availability will be announced during the first half of 2010. The associated … [Read more...] about Linden Lab launches Second Life Enterprise beta today
Virtual goods – endless growth?
Over the past year, the hype around virtual goods as the next big thing has continued unabated. Like the hype surrounding virtual worlds, it'll eventually ease off, but underneath that is the reality of the very significant growth that is continuing. Two recent announcements have really emphasised that growth. The first comes Ning, who now claim to host more than 1.6 million … [Read more...] about Virtual goods – endless growth?