Contact lenses which focus 3D screens directly into people's eyeballs could be on sale as early as 2014, says U.S. company Innovega. The tiny 'screens' sit directly on users' eyeballs and work with a pair of lightweight glasses with a built-in translucent screen. The experience is equivalent to a 240-inch television viewed at a distance of 10 feet, says Innovega's CEO Steve … [Read more...] about Virtual reality contact lenses beam images directly into your eyes
From the metaverse community
Virtual dummy makes designing clothes easy
Creating the pattern for a new dress design can be fiddly, so Amy Wibowo at the University of Tokyo, Japan, is using augmented reality to make it simpler. Six ceiling-mounted cameras are trained on the dummy and on two tools held by the designer, one for creating surfaces and other for cutting them. The tools and the dummy both have markers, so the cameras can work out where in … [Read more...] about Virtual dummy makes designing clothes easy
Second Life’s greatest strengths are also its greatest weaknesses
If I were to make a list of the top three things that are responsible for Second Life being as great as it is – and that is exactly what I’m doing today – it would read equally well as a list of things that hold Second Life back.Via dwellonit.taterunino.net … [Read more...] about Second Life’s greatest strengths are also its greatest weaknesses
LEGO Universe is shuts up shop
The clock is chiming, and kids (and the young at heart) everywhere are asking for just a little more time with LEGO Universe. Unfortunately the struggling MMO has gotten no reprieve from the imaginary video game governor, and its servers will go offline tonight at midnight EST.Via massively.joystiq.com … [Read more...] about LEGO Universe is shuts up shop
Litigating Trademark And Copyright Cases In The Metaverse | The Metropolitan Corporate Counsel
In Neal Stephenson’s 1992 science fiction novel, Snow Crash,[1] humans battle each other as avatars in the “Metaverse,” the collective product of online shared three‑dimensional space.[2] While Stephenson's “Metaverse,” created by all virtual worlds as an augmented and enhanced physical reality and a physically persistent virtual space, does not exist today, millions of humans … [Read more...] about Litigating Trademark And Copyright Cases In The Metaverse | The Metropolitan Corporate Counsel