Since the release of the June metrics, there's been a general consensus that a peak … [Read more...] about Is it just ‘Summer’ Doldrums?
Op-ed
The egalitarian streak through Second Life
Over the past 24 hours I've come across some great stuff being generated by Australians in Second Life, and the best thing is it's not necessarily about money. There are two examples from the past day in particular that come to mind. The first is directly related to the call by Rails Bailey for formation of an Artisan's guild to provide assistance with building projects of … [Read more...] about The egalitarian streak through Second Life
What will the real world tolerate?
The response to Daniel Linden's blog post last week has been forceful and fairly widespread, demarcating along 'freedom of expression' and legal compliance lines. The United Protest forum contains the full transcript of a chat with Daniel Linden's colleague Robin Linden, in response to the concerns raised after Daniel Linden's post. Robin goes to some lengths to emphasise … [Read more...] about What will the real world tolerate?
Business headcount – a different perspective
Over at New World Notes, Hamlet Au discusses SL as the great equaliser for businesses of all sizes - that the relatively low traffic to large corporate sites (as a proportion of overall traffic) and the relative ease of content creation means that smaller operations including individuals can punch well above their weight on one of the more even playing fields. It's analogous … [Read more...] about Business headcount – a different perspective
Criticism of Second Life – same old, same old
Jokay Wollongong provides an interesting story on an education symposium she attended and she made one point around how online learning guru Stephen Downes reeled off the usual litany of criticisms of SL, ones we all experience: lag, lack of interoperability with other virtual worlds and the issue of boundaries/rules in a metaverse context. All totally legitimate criticisms and … [Read more...] about Criticism of Second Life – same old, same old