Firstly, it’s fair to warn you that I’m breaking one of my own reviewing rules here. I generally never write a review of something that I haven’t purchased. That’s a rule that I’m not in the habit of breaking, but it’s worth noting that I’m making an exception here today. If you want the short version, you should go and buy Waggoner’s book if you have a serious interest in … [Read more...] about Book Review: My Avatar, My Self
Education
Interview: Andrew Campbell – Director of Prometheus Research Team, University of Sydney
(Published earlier today on Metaverse Health) Over the past couple of years I've had the opportunity to chat with Andrew Campbell on a couple of occasions. As Director of the Prometheus Research Team, Andrew is heavily involved in the area of mental health and technology. I've always been struck by Andrew's objective view of gaming and virtual worlds, which he rightly sees as … [Read more...] about Interview: Andrew Campbell – Director of Prometheus Research Team, University of Sydney
Interview – Prof. Young Choi and Dr. Thomas Furness, HIT Lab Australia
In 2008, with not a lot of fanfare, the Human Interface Technology Laboratory Australia (HIT Lab) was created. Part of the University of Tasmania (UTAS), its brief is to be a specialist human interface technology teaching and research centre. Headed in an interim capacity by Professor Young Ju Choi with significant involvement by veteran virtual reality researcher Tom … [Read more...] about Interview – Prof. Young Choi and Dr. Thomas Furness, HIT Lab Australia
A Second Life success story: NCI
It has been in Second Life for four years (having just celebrated its fourth anniversary), has over 150 staff, costs about US$13,000 each year to operate, holds 46,592 square metres of Second Life land (and rents quite a bit more), and is among the virtual environment's most well-trafficked organizations. It isn't one of those corporate sites you read about, though. It's a … [Read more...] about A Second Life success story: NCI
Superstruct: initial results
In October 2008 we covered Superstruct, a forecasting MMO with some very real-world aims: to determine the challenges facing humanity in 2019. This week, the group behind Superstruct, The Institute for the Future (IFTF), released some initial research as part of its ongoing mission to use the MMO as a means of communicating key global challenges. The overview is: For the … [Read more...] about Superstruct: initial results