A little over a year ago we reported on a research study underway into the link between avatars and body image. That research has been continuing ever since and the initial results were inconclusive. PhD student Jon-Paul Cacioli wants to delve a little deeper on a few things, so there's a follow-up survey for any male over the age of 18 who has an avatar in a virtual world. … [Read more...] about Avatars and body image: further research participants needed
Health
Between Worlds: a Second Life machinima
This post originally appeared over at our sister site, Metaverse Health There's not a lot to add to the great description provided by the creators: “Between Worlds: A Journey of Hope” is a machinima produced by Panacea Luminos of NY HealthScape (USA) filmed and edited by Aliceinthenet (UK) and written by Skylar Smythe (Canada). The inspirational piece is a story of cancer … [Read more...] about Between Worlds: a Second Life machinima
Virtual International Day of the Midwife
This post appeared earlier in the week over at Metaverse Health. A collaboration between Griffith University (Australia), Otago Polytechnic (New Zealand) and the University of Canberra (Australia), the Virtual International Day of the Midwife is in its third year (2009 and 2010 proceedings links). For more information or to express interest in presenting, check out the VIDM … [Read more...] about Virtual International Day of the Midwife
3D texture breakthrough
This article appeared earlier in the week over at our sister-site, Metaverse Health A story over at New Scientist caught my eye today. It describes a new approach to developing textured 3D objects that provides much greater realism for relatively less work, particularly for amateur content creators: The potential of this in clinical simulation is fairly obvious. Whether it … [Read more...] about 3D texture breakthrough
3D and kids: we just don’t know
One of the more interesting issues over the past year has been around 3D at consumer level. Whether it's 3D TVs or handheld 3D gaming, there's a significantly ramped up debate on potential issues around the technologies. An example is this story covering Nintendo's warning on excessive use of its 3DS handheld gaming device. The company has rightly been transparent, even if only … [Read more...] about 3D and kids: we just don’t know