Another great initiative coming out of the University of Western Australia: A Second Life machinima has been custom made for the first time for one of the major units for a degree programme at UWA with the efforts of UWA Associate Professor Natalie Skead, former champion of the international UWA film challenges, Laurina Hawks of Berlin, and UWA virtual worlds founder Jay Jay … [Read more...] about Second Life and Law Teaching
Law and virtual worlds
Virtual worlds and the law: free e-book
Virtual Justice - the new laws of online worlds by Greg Lastowka, is a 226 page tome devoted to the emerging area of law and its application to virtual environments. I haven't read it all, but it's a pretty comprehensive treatise on the whole field, with in-depth discussion of key precedents, virtual property law and a whole lot more. Download it for yourself here - Greg … [Read more...] about Virtual worlds and the law: free e-book
Crime and virtual worlds: the Australian take
Earlier this month, the Australian Institute of Criminology (AIC) released an issues paper titled Crime risks of three-dimensional virtual environments. Written by Deakin University's Ian Warren and Darren Palmer, its focus is identifying the potential harms of 3D virtual environments, discussing best governance approaches and identifying areas for future research. The … [Read more...] about Crime and virtual worlds: the Australian take
Class action lawsuit leveled against Second Life’s Linden Lab
Kevin Alderman’s Eros LLC, a Florida company devoted to mature content which started operating in Second Life way back when, has been the star attraction before. Alderman, also known as Stroker Serpentine in Second Life, has been well-known for his successful, adult business ventures, as well as two successful legal actions for virtual environment based copyright/trademark … [Read more...] about Class action lawsuit leveled against Second Life’s Linden Lab
Brands under the hammer in Second Life
The Second Life blogosphere is igniting with the news that the listing guidelines for Second Life's marketplace, xStreetSL, have been tightened up. Essentially, it's now prohibited to sell any virtual goods that resemble a real-world brand. That's no shock and probably reasonable. The contention is over the ban on avatars that resemble actual celebrities. It's a pretty silly … [Read more...] about Brands under the hammer in Second Life