The Second Life Community Convention is over for another year and there's certainly a lot more to it than the Linden Lab CEO keynote. Self-proclaimed 'God of Machinima Reporting' Draxtor Despres, has done a nice job of summarising the vibe and feedback of the weekend. Enjoy: Also - check out the great wrap-up on the SLCC site. If you attended yourself, did you come out the … [Read more...] about SLCC 2011 Wraps Up: how about some machinima?
Virtual Worlds
Linden Lab CEO: we’re growing but we’re not sure why
Another year, another Second Life Community Convention. Last year it was Philip Rosedale addressing the convention. This year it's Rod Humble and today he spent 45 minutes talking about his initial time at Linden Lab and his thoughts on the success and future of Second Life and answering questions. He starts off by emphasising that right now, there are still 16-thousand new … [Read more...] about Linden Lab CEO: we’re growing but we’re not sure why
Gamification of work: a pointed critique
As you're probably aware, there's been a lot of interest over the past couple of years in 'gamification' - the application of gaming principles to work or any activity where the objective is greater participation. We reviewed one of the tomes dedicated to it last year - the arguments for the concept are appealing to say the least. That said, I was just as engaged with the … [Read more...] about Gamification of work: a pointed critique
The Watch – virtual worlds in the news
1. Massively (USA) - Enter at Your Own Rift: How gold farming really hurts the economy. "Recently, Trion Worlds CCO and RIFT Executive Producer Scott Hartsman talked to Gamasutra about how gold farming is a much bigger threat than we assume, particularly because of the large amount of credit card fraud. Those who played RIFT at launch probably recall the large wave of hacked … [Read more...] about The Watch – virtual worlds in the news
Unlimited Detail: simulation implications
I ran across a fascinating video via New World Notes, that shows an alternate way of rendering 3D environments. The seven-minute video provides a fascinating (albeit hyperbole-filled) overview of the atom-based approach, called Unlimited Detail. The driving force behind the project is Queensland, Australia-based Bruce Dell, working for an outfit called Euclideon (whose website … [Read more...] about Unlimited Detail: simulation implications