Tateru Nino has a great story on how Linden Lab will no longer be providing SL economy metrics: Essentially, over the years, the figures have been progressively stripped of the supporting data that gave them meaning, and now hardly anyone can understand what’s left. That kind of makes it a waste of time to extract the data and generate the reports in the first place. Of … [Read more...] about Linden Lab clams up on metrics
Metrics
Registered Virtual Worlds Accounts: 1.4 billion and growing
Gurus of virtual worlds statistics, KZero, have released their second quarter 2011 info on virtual worlds. Estimated registered virtual worlds accounts now sits at 1.399 billion, up from 1.185 billion in the first quarter of this year: If you'd like to see the whole shebang, you can view the Slideshare presentation right here: KZero Radar Q2 2011 View more presentations … [Read more...] about Registered Virtual Worlds Accounts: 1.4 billion and growing
First quarter 2011 results for Second Life: steady sailing
Linden Lab late last week released their user metrics and Second Life economy analysis for the first quarter of 2011. Every time I cover this I'm reminded of how much more substantive these statistics used to be, but here's what we've got to work with now: New user registrations: stagnant to a minor decline. Although, as Tateru Nino notes, if you don't read the graph carefully … [Read more...] about First quarter 2011 results for Second Life: steady sailing
Second Life metrics Q4 2010: stagnation and Hong Kong comparisons
Linden Lab have released some limited (extremely limited if you compare to say three years ago) statistics on Second Life's performance for the fourth quarter of 2010. It's a snapshot of stability really, or stagnation if you expect some signs of growth in a platform of Second Life's longevity. Average monthly repeat logins are up slightly whilst total user hours remained the … [Read more...] about Second Life metrics Q4 2010: stagnation and Hong Kong comparisons
Second Life economy: flat but steady
Linden Lab have released third-quarter results for the Second Life economy. I use the term 'released' loosely, as it still grates on me how little information is released now compared to a couple of years back. That aside, the results show that aside from the 11% drop in overall user hours over the past year, coming mostly from those who spend more than 300 hours a month in … [Read more...] about Second Life economy: flat but steady