Thanks again to 3pointD, there's some interesting information on Peer to Peer developments and how they may relate to Aussie-driven SL competitor, Project Outback (formerly known as Outback Online). We're currently in process of finalising a Q&A with Yoick CEO Rand Leeb-du Toit to discuss his views on virtual worlds in general and Project Outback's place within what is a … [Read more...] about Project Outback’s potential engine
Alternatives
The Music Lounge
The Music Lounge is a small-scale virtual world that exists to promote the artists that perform within it. Music is the name of the game with specific songs playing as you walk into different areas.It's currently at Beta 11 stage and it's a slick product. Logging in took around three times as long as the SL viewer but once logged in the whole experience was a lot more … [Read more...] about The Music Lounge
Yoick to Linden Lab – be excellent or else
Rand Leeb-du Toit. the CEO of Yoick, the company behind potential SL-competitor Outback Online, has put forward three essential rules for a successful virtual world : building correctly from the start, 'community first' and integration (with other platforms / technologies). There's some pointed criticism of the SL server model and emphasis on the importance of community. … [Read more...] about Yoick to Linden Lab – be excellent or else
VastPark
VastPark is essentially a 3D-interactive workspace for game developers, business or anyone wanting to create 3D content. It's a business fronted by Australian, CEO Bruce Joy. Using the VastPark site builder you drag in a 3D model from your modelling application and go from there. There's a good overview provided on how VastPark works here, and the first thing that occurred to … [Read more...] about VastPark
Second Life – is the central server model its downfall?
The Easter weekend saw large concurrency on the grid and things held up relatively well, albeit with some glitches. As relative newcomers to daily immersion in Second Life, we're behind the eight-ball in realising how restrictive the central server model is on community events specifically and end user enjoyment more generally. An effective 50 to 60 avatar limit on a event … [Read more...] about Second Life – is the central server model its downfall?