Microsoft's Kinect is rightfully getting a lot of attention from researchers. One snippet that caught my attention is a collaboration between Microsoft and a number of UK and Canada-based researchers. The result is KinectFusion. Have a look for yourself: The implications for virtual worlds are fairly obvious. The thing that particularly struck me is the dynamic capability … [Read more...] about On the fly 3D surface reconstruction: KinectFusion
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Euclideon’s Unlimited Detail: a hands-on
In recent days I wrote about the latest video released by Australian developers Euclideon, who are behind the 'Unlimited Detail' engine. In that article I claimed the video was a pretty effective rebuttal of some of the criticism / cynicism amongst the gamer community in particular. Thanks to a convergence of schedules and geographies, I actually had the opportunity to have a … [Read more...] about Euclideon’s Unlimited Detail: a hands-on
Kitely: open source virtual worlds simplified
Like a lot of virtual worlds observers, I've written repeatedly on the need for virtual worlds like OpenSim and Second Life to be simpler to use - ideally web browser based. Kitely, a project underway since 2008, takes a big step toward achieving that by making the establishment of an OpenSim grid nearly as simple as it gets. It took me under ten minutes to get set up in … [Read more...] about Kitely: open source virtual worlds simplified
The Virtually Live Events Project
This is a guest post from Surreal Numbers on how the Openlife grid has played host to numerous musical events. It's one of many examples of how OpenSim and related grids are continuing to grow in popularity and maturity. Thanks to Shai Khalifa for the heads-up on the project initially, and for a historical take on Openlife you can also view our original 2008 profile of the … [Read more...] about The Virtually Live Events Project
Blue Mars on iPhone: testing underway
A brief post from Australian fashionista and Blue Mars insider Estelle Parnall, has a shot of some testing she's done of the iPhone version. The shots (pictured left) aren't really different to the ones released when the announcement of the iPhone version, PC version halt and staff layoffs were announced a fortnight ago. That said, those limited glimpses do show promise, … [Read more...] about Blue Mars on iPhone: testing underway