1. Ars Technica (USA) - Real banking coming to virtual worlds. "Virtual economies of MMO games have been becoming increasingly intertwined with real-world money over the past few years. Titles like Second Life allow players to exchange cash for in-game currency, while others like EVE Online are player-driven and don't limit currency or materials in the game's economy. Now, … [Read more...] about The Watch – virtual worlds in the news
Virtual worlds in the media
The Watch – virtual worlds in the news
1. Kotaku (Australia) - Worlds.com Targets World of Warcraft, Second Life For Patent Suit. "Virtual world patent holder Worlds.com filed suit against NCSoft in December, claiming its games, including City of Heroes and Guild Wars, were violating its patent for multiplayer virtual environments. And it won't stop there. Worlds.com CEO Thom Kidrin says that the company … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Associated Content (USA) - Islands for Sale Follow Cave Home onto Real Estate Oddities Market. "First it was a cave house that was auctioned off on eBay; now there are private islands for sale. Would you buy an island right now? What is more, would you buy a private island on Second Life? Private islands for sale aside, there currently is a unique cave home listed on eBay … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. University World News (USA) - Alliance to create virtual worlds. "A major IT company has teamed up with a Canadian open university to establish a research centre that will create bespoke three-dimensional virtual learning environments. Sun Microsystems of Canada Inc has announced the creation of a new education centre for excellence at Athabasca University, Canada's … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Forbes (USA) - The Second Life Hype Has Fizzled—Is Twitter Next? "Second Life is still a vibrant virtual world—with over 12.2 million registered users and more than 54,000 online the last time I logged in—but you wouldn’t know it from the media coverage (or lack thereof) lately. It wasn’t always this way, as MediaShift’s Mark Glaser recounts, in a post covering how Second … [Read more...] about The Watch – virtual worlds in the news