1. Digital Spy (UK) - Feature: No Place Like Home. "icture the scene: you boot up the PlayStation 3 to arrive in a plaza brimming with people: avatars sculpted to pixel perfection, ripe with insightful conversation. Spotting your friends' avatars in the distance, you take to the arcade, play a few frames of pool then seamlessly launch into a game of your choice, and later, … [Read more...] about The Watch – virtual worlds in the news
Virtual worlds in the media
The Watch – virtual worlds in the news
1. Washington Post (USA) - O Brave New World That Has Such Avatars in It! "The virtual world Second Life, a landscape of primping avatars, ballroom dancing bears, space stations and vampire castles, has a new -- and maybe even more surreal -- inhabitant: the Arlington County government. The county's cyber-office, on the first floor of a virtual glass-and-steel tower, sits … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Wired (USA) - Georgia Town Might Create Its Own Virtual World. "In a bid to promote community networking and participation while stimulating economic development, the town of Decatur, Georgia, is considering establishing a virtual world. The proposed "Virtual Decatur" is still firmly rooted in the planning stages, with potential features and tools being discussed, to … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. The Financial Times (UK) - Sony aims for a new virtual world order. "The age of the avatar has arrived for games consoles, with the launch of Sony's Home yesterday completing the response of the big three makers to the growth in popularity of social networking and virtual worlds. The internet connectivity of the current generation of consoles is allowing Microsoft, Nintendo … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Forbes.com (USA) - Second Life's Second Wind. "In what tech pundits at Gartner Research call the curve of hype and gloom, Linden Lab's virtual world, Second Life, has officially entered the gloom stage. In October, Reuters pulled its full-time Second Life reporter Eric Krangel, who had written daily news stories about the virtual world's economy for a year and a half, out of … [Read more...] about The Watch – virtual worlds in the news