1. Computing (UK) - Can virtual worlds make a real impact? "The explosion of social media has been one of the striking trends in internet use over recent years. Sites such as Facebook, Twitter and Myspace are used by private business and government bodies as a way of reaching out to their audience, especially the sometimes hard-to-engage younger demographic. But there is a new … [Read more...] about The Watch – virtual worlds in the news
Virtual worlds in the media
The Watch – virtual worlds in the news
1. New York Times (USA) - The Best Virtual Worlds Have a Touch of Reality. "What do the American frontier in 1911, a distant sector of the galaxy in 2504 and the gritty, industrial outskirts of modern Philadelphia have in common? They are the settings of the best interactive entertainment products so far of 2010: Red Dead Redemption, from Rockstar Games (for the Xbox 360 and … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. LiveScience (USA) - Motion Sickness in Virtual Worlds. "If the idea of spinning carnival rides, reading in a car, or sitting through a 3-D movie makes you sick to your stomach, then Frederick Bonato is your new best friend. Bonato, an experimental psychologist at Saint Peter's College in Jersey City, N.J., studies all forms of motion sickness including cybersickness – a … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Escapist Magazine (USA) - Women Beat Men in Virtual Shopping Habits. "The shopping habits of women compared to men in virtual worlds may reflect those stereotypically seen in the real world. I'm not being sexist here: Ask 100 women if they like to shop or not and I bet you'd get a lot of positive responses. At the least, I don't think it's crazy to say that women like to … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. BBC (UK) - View from the end of the world. "Taking a journey to the end of the world might not be for everyone, but in the virtual spaces of gaming and online environments, it's not as dangerous as it might seem. Robert Overweg in the Netherlands has been capturing virtual spaces since 2007 and his latest project has produced some of the most eerie and unexpected pictures … [Read more...] about The Watch – virtual worlds in the news