1. Science Daily (USA) - Avatars Can Surreptitiously And Negatively Affect User In Video Games, Virtual Worlds. "Although often seen as an inconsequential feature of digital technologies, one's self-representation, or avatar, in a virtual environment can affect the user's thoughts, according to research by a University of Texas at Austin communication professor. In the first … [Read more...] about The Watch – virtual worlds in the news
Virtual worlds in the media
The Watch – virtual worlds in the news
1. CNN (UK) - Virtual businesses: Going to the office in Second Life. "As travel budgets are squeezed and slashed in the recession, companies are increasingly seeking innovative ways of bringing employees together for conferences and meetings remotely. Virtual community Second Life is seeking to tap into that market by creating a new tool that allows businesses to have virtual … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. The Hindu (India) - Brave new worlds beckon. "Everyone has indulged in a little escapism sometime in their lives. The need for an outlet from the relentless glare of reality is felt by many and the possibility of an alternate lifestyle hidden from public view can be a powerful attraction. This a lternate role-play starts at childhood with girls playing make-believe games … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Business in Vancouver (Canada) - Virtual worlds now delivering genuine business opportunities. "As video games, social networks and virtual worlds increasingly star as stand-ins for reality, development shops are exploring new ways to monetize fantasy by creating virtual marketplaces replete with digitized goods and services. Fuelled by micro-transactions in which users buy … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. The Guardian (UK) - Are online currencies striking gold? "Money. The stuff that makes the world go round. Every day we earn it, spend it, exchange it and lose it. But you won't find any Linden dollars, Eve ISK or Facebook credits down the back of the couch. Virtual currencies like these are used for transactions in online worlds and social networking sites. While real-world … [Read more...] about The Watch – virtual worlds in the news