1. Centre Daily Times (USA) - Virtual worlds provide real interaction. "When I was a boy, I loved the Tom Swift books. Whether Tom was plumbing the depths of the sea in his Jetmarine or flying into space on his Rocket Ship, technology and quick thinking always managed to save the day. Those books delightfully immersed young readers in exciting worlds of imagination and … [Read more...] about The Watch – virtual worlds in the news
Virtual worlds in the media
The Watch – virtual worlds in the news
1. Globe and Mail (Canada) - You've got the whole world in your hands. "Best to get the hyperbole out of the way early: Spore, the new computer game from Sims creator Will Wright, rolls the past, present and future of interactive entertainment - not to mention life as we know it - into an absorbing ball of fun and big ideas. No matter what you think of video games, it is … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. The Denver Post (USA) - Club Penguin gets it right. "The newspaper industry is constantly bewailing its need for a new economic model, as the Internet upends the old one. Maybe it could take a page from the Club Penguin Times. The Club Penguin Times, after all, is more widely read than New York's Daily News, the Chicago Tribune, or The Dallas Morning News." 2. Techdirt … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. LA Times (USA) - Fans flock to Disney's Club Penguin Times. "The newspaper industry is constantly bewailing its need for a new economic model, as the Internet upends the old one. Maybe it could take a page from the Club Penguin Times. The Club Penguin Times, after all, is more widely read than New York's Daily News, the Chicago Tribune or the Dallas Morning News. And it's … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. The Times Online (UK) - Lifelike animation heralds new era for computer games. "Extraordinarily lifelike characters are to begin appearing in films and computer games thanks to a new type of animation technology. Emily - the woman in the above animation - was produced using a new modelling technology that enables the most minute details of a facial expression to be captured … [Read more...] about The Watch – virtual worlds in the news