1. CNET (USA) - Second Life's economy is the envy of the real world. "Virtual world Second Life is out with its Q1 2009 Economic Report and things are looking up. In fact, Second Life economics look much better than the real world. Users are spending much more time on the site despite a drop in land ownership. In an interview with CNET News, Linden Labs CEO Mark Kingdon … [Read more...] about The Watch – virtual worlds in the news
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The Watch – virtual worlds in the news
1. CNET (USA) - Second Life strives for a second wind. "After it made headlines last week for yet another executive leaving the company, you'd really think things couldn't get much worse for virtual world Second Life and its parent company Linden Lab. The marketing hype--it's the next Internet!--bottomed out long ago. There was a wave of unflattering press, from virtual … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. The Economist (UK) - Intangible value. "Perhaps it should not be a surprise. In the midst of a global capital shortage, the first company to list this year on New York’s NASDAQ exchange not only needs no money; its source of profit is receiving cash for items that do not exist. Changyou is a three-year-old online-gaming business being spun out of Sohu, China’s second-largest … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Examiner (USA) - Small Worlds lets 'tweens take control. "Most kids today have no concept of a world without the Internet. They're used to using electronic means to find information, communicate with each other and share things like pictures and videos. The success of social sites like Myspace and Facebook is based on the users' ability to share experiences with each other; … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Ars Technica (USA) - Real banking coming to virtual worlds. "Virtual economies of MMO games have been becoming increasingly intertwined with real-world money over the past few years. Titles like Second Life allow players to exchange cash for in-game currency, while others like EVE Online are player-driven and don't limit currency or materials in the game's economy. Now, … [Read more...] about The Watch – virtual worlds in the news