Some of the most read articles on The Metaverse Journal are our regular features: Weekend Whimsy, The Watch and our semi-regular Interviews. We're about to launch another one : V2 (short for Virtual Two). It's a chance for two people to write about their views of the other person. Here's a real-life example, but I have no doubt there's much more interesting stories going on … [Read more...] about Are you part of a couple? Contribute to ‘V2’
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Euclideon Keeps On Keeping On
Long-term readers will know we've been following Bruce Dell and his company Euclideon for essentially the whole of their commercial life. Here's a very recent presentation from Bruce Dell on the upcoming launch of the Holoverse VR centre in Brisbane. It also has a useful interview section at the end. Have a watch: The cynics still abound in regard to Euclideon and their … [Read more...] about Euclideon Keeps On Keeping On
Philip Rosedale Addresses Silicon Valley VR, Demos High Fidelity
Philip Rosedale has delivered a pretty interesting presentation to the Silicon Valley Virtual Reality group. Aside from giving a decent demo of High Fidelity, Rosedale has a bunch of interesting points to make and even throws up a new definition of virtual reality: Virtual Reality: A Sensory Experience in which the results of our actions are consistent with our past … [Read more...] about Philip Rosedale Addresses Silicon Valley VR, Demos High Fidelity
Second Life: What Makes Us Human Competition
The dynamos at Uni of Western Australia have launched another great competition for content creators in Second Life. Having had the pleasure of judging some of UWA's great art / sculpture competitions in previous years, I have no doubt this one will be another cracker. Here's the full details via the UWA in SL blog: A UWA 3D Creation Challenge: What Makes us Human? UWA … [Read more...] about Second Life: What Makes Us Human Competition
Project to Improve Graphics Rendering in Second Life
Via Linden Lab One of the challenges that virtual world creators face is the trade-off between rich visual detail and geometric complexity. Ideally, by adding more and smaller faces to an object, a designer can model different surface textures and create realistic variations in the interplay of light and shadow. However, adding faces also quickly increases the size of … [Read more...] about Project to Improve Graphics Rendering in Second Life