(Published earlier today on Metaverse Health) Over the past couple of years I've had the opportunity to chat with Andrew Campbell on a couple of occasions. As Director of the Prometheus Research Team, Andrew is heavily involved in the area of mental health and technology. I've always been struck by Andrew's objective view of gaming and virtual worlds, which he rightly sees as … [Read more...] about Interview: Andrew Campbell – Director of Prometheus Research Team, University of Sydney
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A Second Life success story: NCI
It has been in Second Life for four years (having just celebrated its fourth anniversary), has over 150 staff, costs about US$13,000 each year to operate, holds 46,592 square metres of Second Life land (and rents quite a bit more), and is among the virtual environment's most well-trafficked organizations. It isn't one of those corporate sites you read about, though. It's a … [Read more...] about A Second Life success story: NCI
The Super Secret world. Shhh!
“It was the year 2050 and the City was under attack. We held out as long as we could, those of us who had chosen to stay behind. We kept our vigil in the dark, all the lights out, excepting only the dim illumination from our monitors, both for reasons of conservation and safety. At random periods, the missiles came in on trajectories we were barely able to track; those of … [Read more...] about The Super Secret world. Shhh!
Merged realities – events and issues for virtual worlds
1. Linden Lab have released a PDF Quickstart Guide for new Second Life users. 2. Dancing Ink Productions have released a new documentary about a virtual journalism project: The Virtual Newsroom of the American University in Cairo. You can watch it here: 3. Sky News in the UK has pulled the plug on their island in Second Life. As Sigmund Leominster says: Virtual world … [Read more...] about Merged realities – events and issues for virtual worlds
Merged realities: events and issues for virtual worlds
1. Australian Second Life content developers, Top Dingo, have created a tribute sculpture for Victorian bushfire victims. You can see it here. 2. Do Avatars Dream of Human Sleep? is a mixed reality collaboration between the artists of The Physical TV Company (Richard James Allen and Karen Pearlman) and MUVEDesign (Gary Hayes) on a research project supported by Critical Path, … [Read more...] about Merged realities: events and issues for virtual worlds