There's no denying the demand by business for virtual environments that allow for replication of real world products and processes. Forterra's OLIVE platform, TeamingStream's NoviCraft, Second Life and OpenSim grids are just four environments used extensively by business for prototyping products or business. Archi-ME is a new entrant in that space. Created by UK-based company … [Read more...] about Archi-Me: CAD to virtual world
architecture
LOCUS
Over on the Official Linden Blog, the latest instalment in their Stories from Second Life series features LOCUS, a collection of architectural designs in one area, with a core emphasis on art installations and featured artists. It seems a liitle strange though, that nowhere is a SLURL provided for LOCUS in the story (here's one for you). I had a brief catch-up in-world with … [Read more...] about LOCUS
Oscar Niemeyer and Second Life
Oscar Niemeyer's work has gained many plaudits over the years and his architecture is now gaining some attention in Second Life, thanks to Hidenori Watanave and a student team from Tokyo Metropolitan University (Kanako Hayashi, Kaname Shimizu, Makiko Suzuki, Ryuta Kawahara and Yohei Nakano). A 3D image database of Brazilian Niemeyer's work is being developed and the team … [Read more...] about Oscar Niemeyer and Second Life
Hidenori Watanave’s architecture
Hidenori Watanave is a Japan-based architect undertaking "experimental demonstration and research for the possibility of the architecture and environmental design in Metaverse" according to the information he sent me. He's created a machinima that beautifully summarises the work he and his colleagues have done in Second Life: 360-degree photoscapes are far from new in Second … [Read more...] about Hidenori Watanave’s architecture