Anyone who hasn't yet grasped the momentum building in the virtual worlds sphere, hasn't seen the ever-growing pile of white papers being released. Another example from the past week or so comes from the US-based non-profit entity, Athena Alliance. Authored by Robert B. Cohen, Ph.D, the paper has the title of Virtual Worlds and the Transformation of Business: Impacts on the … [Read more...] about Virtual Worlds and the Transformation of Business: Impacts on the U.S. Economy, Jobs and Industrial Competitiveness
business
Minding My Own Business
Today, a guest post from an Australian business owner in Second Life, Seshat Czeret. One of her major goals is to run a sustainable business in SL – one which she can continue to run, and which sustains itself financially. Anyone looking to run a small business in SL for pleasure, rather than for mega bucks, should check out what Seshat has to say about building and running a … [Read more...] about Minding My Own Business
Immersive Workspaces: the first true corporate virtual world solution?
Rivers Run Red are one of the larger virtual worlds content developers and in the past month or so they've made an announcement that should catch the eye of the corporate sector. As has been extensively reported over the past two years, there's been significant corporate interest in Second Life. Over that period there's been lots of conjecture around the potential for any … [Read more...] about Immersive Workspaces: the first true corporate virtual world solution?
Telstra BigPond launches customer service centre in Second Life
Telstra today took the next step in the ongoing evolution of their significant presence in Second Life with the launch of a staffed customer service centre. There'll be Telstra-employed avatars available between 11am and 10pm Monday to Friday AEST to answer "service-related queries". Obviously there won't be too many queries from those whose connection has gone down but it's a … [Read more...] about Telstra BigPond launches customer service centre in Second Life
Virtual Worlds: more mainstream by the day
The US-based Technology Intelligence Group have released a report titled "Virtual Worlds Industry Outlook 2008-2009". It's a really well written document that both looks back at the past year and makes some solid predictions for the coming year. The standout observation for me is the 'mainstreaming' of non-gaming virtual worlds: Stanford SUMMIT has been leveraging … [Read more...] about Virtual Worlds: more mainstream by the day