By now, you’ve probably read about Intel’s experiments in boosting the performance of open-source Second Life workalike OpenSim to very large numbers of users – or at least very large numbers of users compared to a traditional Second Life simulator. You may have seen the video, if not, it’s here: All of this, ultimately, is apparently going to become an open part of the … [Read more...] about The ins and outs of Intel’s OpenSim scaling