This post comes from Metaverse Health, our sister site devoted to everything related to health and virtual worlds. Here's a great video showing the use of the Kinect to play World of Warcraft using a software framework called FAAST. After the initial demo there's some useful discussion by the University of Southern California's Institute for Creative Technologies on its … [Read more...] about Microsoft Kinect on WoW: evolutionary steps
health
AIDS Quilt in Second Life
This story originally appeared on our sister site, Metaverse Health. I've gone on ad nauseam about the benefits of virtual environments in regard to communal support around health issues. In the physical world, one of the most powerful support campaigns of the past 25 years is the AIDS quilt. Thanks to a joint initiative between Startled Cat and Jokaydia, that sucess story has … [Read more...] about AIDS Quilt in Second Life
Meth apartment in Second Life
This story appeared originally on our sister-site Metaverse Health. UCLA have undertaken a fascinating study within Second Life, using it as an immersive environment to replicate scenarios around methamphetamine use and the triggers those scenarios provide in relation to cravings and potential for relapse. Read the full details here, plus there's a short introduction video … [Read more...] about Meth apartment in Second Life
Diabetes, Second Life and health outcomes
This story appeared over at Metaverse Health originally. The Boston University Medical Center continues its work on health and virtual worlds, succeeding in gaining a US$950,000 grant from the US National Library of Medicine. The funding is for a study on the efficacy of using Second Life for Type 2 Diabetes education with African-American women versus more traditional … [Read more...] about Diabetes, Second Life and health outcomes
Educating Counsellors in Second Life
A story from our sister site, Metaverse Health John Wilson has done an interesting interview with Edina Renfro-Michel from Montclair State University. The topic is the education of counsellors, and the outcome has been improved learning outcomes from students who took part in the Second Life than those who didn't. As Edina mentioned in the interview, the virtual worlds … [Read more...] about Educating Counsellors in Second Life