Back in July 2009 we covered Man vs Second Life, one of the funnier pieces of Second Life machinima around. At the time it had reached more than 50-thousand views on Youtube. At that time its creator, Sean Krueger (Hugity) posted a further piece to YouTube stating the original piece was a school final project, that he was going to seek real video work and in between some … [Read more...] about Man vs Second Life: the sequel
humour
Second Lie: small business, good sex and humour in SL
It's been a while, but it's time for the latest segment with our resident agony aunt, Second Lie. It's all about sharing insights, finding common ground and a healthy dose of cynicism. Remember, if you want to get your own slice of wisdom, you just need to contact us and we'll forward your question on. Pretty much any issue is up for discussion, as long as it's legal and … [Read more...] about Second Lie: small business, good sex and humour in SL
GnomeAir: one of Second Life’s funniest (casual) observers
Like a lot of people I love a machinima that provides laughs, and in recent months one of the highlights in that regard has been the work done by GnomeAir. His weekly updates on forays in Second Life pack a lot of experiences into each one, and there's no shortage of cutting commentary on a range of Second Life aspects. I fired off some question to the somewhat elusive … [Read more...] about GnomeAir: one of Second Life’s funniest (casual) observers
Introducing: Second Lie
Second Lie is arguably one of Second Life's most interesting people. I've run across him a few times over the past three years and every time found him to be mightily amusing, as well as having some great insights on everything Second Life. I can't tell you a lot more except that he's based in the United States and makes some pretty impressive content in Second Life. In recent … [Read more...] about Introducing: Second Lie
The reverse argument for virtual worlds in the enterprise
With thanks to Tateru Nino for the heads up, this machinima just about perfectly encapsulates the tug-of-war within the enterprise in regards to adoption of virtual worlds as a collaborative tool. It's an incisive piece that strips bare some of the stereotypes and barriers put forward by business as 'arguments' against utilising virtual worlds in their operations. It's the … [Read more...] about The reverse argument for virtual worlds in the enterprise