According to the Straits Times, Singapore-based Second Life servers are on their way to Singapore within six months. This is potentially good news for Australian users, although the news would be a lot better if it were Australian servers being announced. Given the growing focus on Twinity in Singapore, Linden Lab need to be making some strategic moves in South-East Asia. … [Read more...] about Second Life servers to hit Singapore?
lindenlab
Linden Lab announce blog revamp: same old?
Linden Lab's Robin Linden has announced that the official Linden blog is undergoing a revamp. It's a lengthy post that to me seems to repeat the same promises of previous months: greater communication and a more uniform user experience. The aim of the revamp is for your login to be uniform across the whole Second Life experience, and there'll be new Linden employee blogs. The … [Read more...] about Linden Lab announce blog revamp: same old?
Australians in Second Life Update – small declines
Linden Lab have released their metrics up until September 2008, and in the Australian context there's been a slight drop in activity - 686,872.48 hours, which is nearly eight thousand hours less than last month. Across 10-15 thousand active users, that's not a big drop and Australia maintains the 11th spot worldwide. Overall: - user hours dropped from 34.8 million to 33.2 … [Read more...] about Australians in Second Life Update – small declines
Australians in Second Life Update – murky growth
As we mentioned yesterday, the level of detail in metrics supplied by Linden Lab has declined significantly. The last time we were able to report actual numbers of active Australian Second Life users, there's been a bounce back to a little over twelve thousand. There's no longer a country breakdown for active avatars. Instead, there's 'active user hours' by country. For July … [Read more...] about Australians in Second Life Update – murky growth
More stick for ad farms in Second Life
Jack Linden has provided further clarification on Linden Labs policy on excessive advertising on Mainland sims in Second Life. There's quite a bit of detail and it all has the ring of council zoning laws. Here's a taste: Adverts should be grounded to the terrain, not floating. Adverts should extend no higher than 8m from the ground. No rotating, no flashing content and no … [Read more...] about More stick for ad farms in Second Life