The Second Life blogosphere is igniting with the news that the listing guidelines for Second Life's marketplace, xStreetSL, have been tightened up. Essentially, it's now prohibited to sell any virtual goods that resemble a real-world brand. That's no shock and probably reasonable. The contention is over the ban on avatars that resemble actual celebrities. It's a pretty silly … [Read more...] about Brands under the hammer in Second Life
lindenlab
HTTP-in: a worthy addition to Second Life communications
Since HTTP-in was deployed in the recent Second Life server update, I’ve had a chance to bend, fold, spindle and mutilate it extensively. Essentially to use and misuse it in pretty much every way I could think of. And you know what? It’s nice, but it isn’t that big a deal. HTTP-in allows an external application to send data to an object in Second Life, just as is done via … [Read more...] about HTTP-in: a worthy addition to Second Life communications
Merged realities – events and issues for virtual worlds
1. For those who like theatre, rehearsals are under way for Hypatia of Alexandria. Written in sonnet form, it's a collaborative project for performance in Second Life: It will play to inhabitants of upwards of forty countries around the world. The lead role is in Australia, the writer and director in Canada, the producer in the UK and the cast from the USA and other … [Read more...] about Merged realities – events and issues for virtual worlds
Zindra: Second Life’s adult continent
As announced on the Linden Lab blog, Second Life residents now have access to the new adult-only continent called Zindra, for the next two weeks. There's already a bunch of Linden-created content up and running, although not surprisingly there are dozens of empty buildings this early on in the piece. I'm a sucker for pretty and Zindra is indeed pretty in places. The real fun … [Read more...] about Zindra: Second Life’s adult continent
Second Life 2.0: safe choices
It's safe to say that Tateru Nino has quite a scoop over at Massively. She's had the chance, like I have, to check out a rough version of the next-generation Second Life browser. As you'll see below, on a superficial level, there's not a lot that's different. In the short time I've had a play, the real changes appear to be in the menu structure, menu titles, three little … [Read more...] about Second Life 2.0: safe choices