Tateru Nino has a great story on how Linden Lab will no longer be providing SL economy metrics: Essentially, over the years, the figures have been progressively stripped of the supporting data that gave them meaning, and now hardly anyone can understand what’s left. That kind of makes it a waste of time to extract the data and generate the reports in the first place. Of … [Read more...] about Linden Lab clams up on metrics
Metrics
Second Life metrics Q4 2010: stagnation and Hong Kong comparisons
Linden Lab have released some limited (extremely limited if you compare to say three years ago) statistics on Second Life's performance for the fourth quarter of 2010. It's a snapshot of stability really, or stagnation if you expect some signs of growth in a platform of Second Life's longevity. Average monthly repeat logins are up slightly whilst total user hours remained the … [Read more...] about Second Life metrics Q4 2010: stagnation and Hong Kong comparisons
Australians in Second Life Update – small gains locally, declines overall
The Linden Lab metrics up until end of November 2008 have been released, showing a jump in total number of Australian user hours to 747,158.40 (2.04% of total), up from 686,872.48 in September although a small drop to 2.04% of worldwide user hours. Not that number of hours means a whole lot without knowing the number of users creating those hours. Tateru Nino as always … [Read more...] about Australians in Second Life Update – small gains locally, declines overall
The Second Life economy: calm before the storm?
Linden Lab today released the Second Life economy statistics of the third quarter of 2008 and it shows some healthy growth in some areas: hours spent by users in Second Life passed the 100 million mark the total land mass continued to grow significantly to just under 2 billion square meters the monetary value of user-to-user transactions in-world hit 102 million US dollars … [Read more...] about The Second Life economy: calm before the storm?
World of Warcraft demographics: no big surprises
Over at GamerDNA they've crunched some numbers on some key demographics of World of Warcraft players - the sample group are GamerDNA members combined with Armory data, so the sample is representative to say the least. The results aren't surprising but still interesting. The key points: 1. There remains a preference to sign up an Alliance character than a Horde one, … [Read more...] about World of Warcraft demographics: no big surprises