Linden Lab have released their metrics through until the end of February 2008. The regular downward trend has been reversed, with 12,245 active Australian Second Life users. That's an increase from last month's 10,885 and Australia remains in 11th place in terms of countries with active users. There's still a fair climb to exceed previous highs and there's no guarantee this is … [Read more...] about Australians in Second Life Update – finally a bounce back
Metrics
Australians in Second Life Update – stagnant as she goes
Linden Lab have released their latest set of metrics through to the end of January 2008. The metrics show that the Australian active user population is 10,885, up marginally from last month's 10,644. Australia remains at its long-standing 11th position in the world, with 2% of the overall active user population. The lack of growth is becoming a longer term issue and it's … [Read more...] about Australians in Second Life Update – stagnant as she goes
The growth in Massive Multiplayer Online Games (MMOG)
If statistics and charts are your thing then you'll love this site which provides a roundup of everything MMOG from a metrics viewpoint. Any business wondering whether there's a market in virtual worlds need only spend a few minutes looking at the graphs to get a pretty clear answer... … [Read more...] about The growth in Massive Multiplayer Online Games (MMOG)
Latest Second Life service metrics posted
It's all here on the Linden blog. There's now a full set of data for 2007 performance including until end of January 2008: It's fair to say things are still far from pretty on the stability side. Still more than one in five Second Life sessions end in either a viewer or region crash although there's been a marginal improvement in frame-rates. How's your stability been in … [Read more...] about Latest Second Life service metrics posted
Trend Map 2008 – virtual worlds front and centre
Ross Dawson is an Australian who speaks widely on future technology and he's recently created a 2008 Trend Map for technology. It's modeled on a Shanghai train route map and it's remarkable in how successfully it summarises where things may go in the coming year. Ross considers virtual worlds as a key aspect involving technology, society and demographics. I think he may be … [Read more...] about Trend Map 2008 – virtual worlds front and centre