I've covered my experiences with World of Warcraft a couple of times here, and I've now been playing for more than three years. Even if you don't play, you may have heard that Blizzard Entertainment are about to release the third expansion / fourth instalment for World of Warcraft, called Cataclysm. It's a fairly standard formula now for MMOs - release an expansion every couple … [Read more...] about World of Warcraft’s Cataclysm: lessons for virtual worlds
mmog
DUST514: bridging the platform divide
We're pleased to introduce Phillip Street (SL: Jageral Kuhn) as gaming writer for The Metaverse Journal. He'll be writing pieces intermittently about upcoming gaming worlds that may have impacts wider than their brief. A game currently under development has caught my interest lately. It's CCP's DUST514 - a console based MMOFPS that is aiming to tie in with CCP's EVE Online, … [Read more...] about DUST514: bridging the platform divide
Australian classification of MMOGs
Massively's Tateru Nino has written a fascinating piece on the issue of games classification in Australia. Specifically, she's confirmed with the Federal Attorney General's Department that: "Where a sale is within the jurisdiction of the relevant State or Territory legislation," Heffernan informed us, "it is a criminal offence under those laws to sell unclassified computer … [Read more...] about Australian classification of MMOGs
The growth in Massive Multiplayer Online Games (MMOG)
If statistics and charts are your thing then you'll love this site which provides a roundup of everything MMOG from a metrics viewpoint. Any business wondering whether there's a market in virtual worlds need only spend a few minutes looking at the graphs to get a pretty clear answer... … [Read more...] about The growth in Massive Multiplayer Online Games (MMOG)