The dynamos at Uni of Western Australia have launched another great competition for content creators in Second Life. Having had the pleasure of judging some of UWA's great art / sculpture competitions in previous years, I have no doubt this one will be another cracker. Here's the full details via the UWA in SL blog: A UWA 3D Creation Challenge: What Makes us Human? UWA … [Read more...] about Second Life: What Makes Us Human Competition
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Oedipus Rex: in Second Life
Virtual world Second Life has a vibrant arts community to say the least. Part of that community is the Avatar Repertory Theatre (ART). They have a few shows under their belt now, including Shakespeare's The Tempest. Their latest is Oedipus Rex (Oedipus The King) by Sophocles. During October there'll be six performances, with tickets costing L$500 (around US$1.50). That's a … [Read more...] about Oedipus Rex: in Second Life
Three reasons social gaming on Facebook is declining
Over the past couple of weeks there's been some focus on the fact that Zynga, maker of social games such as Farmville, had a big decline in users during May. Back in January we predicted some fatigue with those games, albeit in the context of ongoing big growth. The decline for Zynga and its flagship Farmville tend to shine a light on a number of issues that need to be … [Read more...] about Three reasons social gaming on Facebook is declining
Virtual Adultery and Cyberspace Love screening on SBS
Virtual Adultery and Cyberspace Love is a documentary originally screened in early 2008 on the BBC. It's worth remembering that context, as regular Second Life residents may find watching a little frustrating otherwise. The documentary follows people who've met in Second Life, and the ramifications that has had on their real world relationships. I've seen about half of the … [Read more...] about Virtual Adultery and Cyberspace Love screening on SBS
Does a cross-platform interface make Second Life a second-class application?
If you're a Mac user, you know you've got access to a whole slew of first-class applications. That is, apps that follow the user-interface style guidelines for the Mac. Painstakingly developed and tested over time, the guidelines ensure consistent layouts of menus, options and hotkeys, so that you don't spend your time struggling to work out how to do the familiar, when you … [Read more...] about Does a cross-platform interface make Second Life a second-class application?