1. The Independent (UK) - Millions and millions of little monsters. "Virtual worlds are booming. This summer, market research firm Strategy Analytics projected that the population of virtual worlds would increase from 186 million inhabitants to 640 million by 2015. And a big part of this giant leap is going to be from young people. Apparently, children between five and nine … [Read more...] about The Watch – virtual worlds in the news
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The Watch – virtual worlds in the news
1. DNA (India) - Virtual worlds will provide real security: Indian origin scientist. "A scientist of Indian origin has determined that advances in computers are making possible virtual worlds in which defense analysts can explore and predict results of many different possible military and policy actions. The scientist in question is VS Subrahmanian, a Maryland computer science … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. The Huffington Post (USA) - Real Man Traded for Cartoon Rabbit. "Getting people to change their opinion of you is tough - especially if you are a rodent who has generated billions of dollars and has become a global icon like Mickey Mouse. Mickey wasn't Walt Disney's first star creation, that was another big eared little mammal, Oswald the Rabbit. Oswald was taken from Walt … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Science Daily (USA) - Avatars Can Surreptitiously And Negatively Affect User In Video Games, Virtual Worlds. "Although often seen as an inconsequential feature of digital technologies, one's self-representation, or avatar, in a virtual environment can affect the user's thoughts, according to research by a University of Texas at Austin communication professor. In the first … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. CNN (UK) - Virtual businesses: Going to the office in Second Life. "As travel budgets are squeezed and slashed in the recession, companies are increasingly seeking innovative ways of bringing employees together for conferences and meetings remotely. Virtual community Second Life is seeking to tap into that market by creating a new tool that allows businesses to have virtual … [Read more...] about The Watch – virtual worlds in the news