1. Information Week (USA) - Design Your Own Board Game With The Game Crafter. "Internet-powered personalization has changed the way products are made and sold. Using various e-commerce sites, individuals can now create and sell products like books, CDs, DVDs, mugs, posters, stamps, T-shirts, and assorted accessories with only a few digital files and mouse clicks. The … [Read more...] about The Watch – virtual worlds in the news
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The Watch – virtual worlds in the news
1. CBS News (USA) - The Obama White House's First Try At Second Life. "Since entering the White House in January, the Obama administration has made use of a myriad of social networking and Internet communications tools, such as blogs, the YouTube video service and Twitter, to interact with the public. Come Saturday, you can add a virtual world appearance to the list. When … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Sydney Morning Herald (Australia) - Australian gamer blackballed over virtual world 'fraud'. "Facing real world debts, a trusted figure in a popular online game stole money from the virtual bank he ran and exchanged it for cash through the black market. It happened in EVE Online, where more than 300,000 subscribers pay $US15 a month to play. They gain wealth through hard … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. TechRadar (UK) - The evolution of virtual worlds. "Stitching Facebook and MySpace into a 3D environment might not seem like the most exciting project in the history of gaming, but a handful of intrepid gaming companies are wondering if social gaming is going to be the next huge, very profitable thing. The logic is simple – not everyone enjoys blowing up friends and enemies … [Read more...] about The Watch – virtual worlds in the news
The Watch – virtual worlds in the news
1. Virtual Worlds News (USA) - Report: Virtual Worlds Growth to Skyrocket. "Market research firm Strategy Analytics today released its forecast for growth within the virtual worlds sector and to say it sees growth would be an understatement. Overall, the firm said it sees the global population of virtual world users growing from 186 million today to almost 640 million by 2015 … [Read more...] about The Watch – virtual worlds in the news