Serge Soudoplatoff is a French entrepreneur and VastPark investor I had the opportunity of spending a morning with on his recent Australian visit. He has written an interesting piece comparing Second Life and VastPark from an IT architecture viewpoint. There's not a lot to disagree with, but I do wonder whether VastPark is going to gain the momentum it needs to ensure its … [Read more...] about VastPark ‘vs’ Second Life: is it really a contest?
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VastPark: community collaboration for enterprise
VastPark have announced the launch of VastPark 3C (Community Collaboration Centre), which "connects an easy-to-use social network platform with an immersive real time meeting system, allowing users to self organise within a collaborative environment." It's another noteworthy integrated virtual worlds / social media entry into the enterprise market - like its competitors … [Read more...] about VastPark: community collaboration for enterprise
Realising a virtual worlds industry in Australia
Christian Salles, Olivier Lamirault, Serge Soudoplatoff, Jean Michel Billaut and Franck Bellido are five impressive individuals. All from France, they have played various roles in France's technology sector (their full bios follow at the end of this post) and they intrinisically understand virtual worlds. One (Franck Bellido) developed his company's Second Life island … [Read more...] about Realising a virtual worlds industry in Australia
Virtual Worlds: 2009 industry forecast
US-based Virtual Worlds Management have released their Virtual Worlds Management Industry Forecast 2009 . It features commentary from more than 60 executives across the virtual worlds industry, including Australia's Santosh Kulkarni (NICTA), Danny Stefanic (ExitReality), Bruce Joy (VastPark), and Bob Quodling (Mycosm). Condensing a report of this size into a few paragraphs … [Read more...] about Virtual Worlds: 2009 industry forecast
Recession and virtual worlds: go real-world
Nic Mitham at Kzero has written a interesting piece on virtual worlds and the challenges they face in the current economic climate. He pays particular attention to 'pure-play' worlds, which are those that aren't linked to a real-world brand. Pure-play worlds don't have the relative security of a more widely known brand to leverage from and Kzero's view is that a foray into … [Read more...] about Recession and virtual worlds: go real-world