Just a heads-up that I've written a small piece for the ABC Technology site on the use of MMOs in education and business. For the seasoned virtual worlds watcher there's nothing earth-shattering in there, but it's a useful overview for the newcomer or casual observer. Obviously these concepts don't just apply to World of Warcraft (WoW), but as the behemoth in the arena it's one … [Read more...] about World of Warcraft as leadership incubator and education platform
WoW
True names: identity, safety and Blizzard’s Real ID
Identity is a perennial sort of a topic, and Activision-Blizzard’s Real ID programme has brought it back into the limelight. Unless you’ve been hanging out under a rock (which would, you know, be fine – especially from a sun-protection perspective) you’ve probably heard about A-B’s programme which is the first phase of tagging your time in Blizzard games (like World of Warcraft … [Read more...] about True names: identity, safety and Blizzard’s Real ID
Opportunity cost: not to be underestimated
Here's a true story: Like a lot of players, I have a Level 2 character in World of Warcraft that exists purely as a banking / auction house conduit (bank alt). I have another character that is leveling one of their professions and they needed a particular item sold for a measly one silver, 18 copper from one of the vendors right across from the auction house where my bank alt … [Read more...] about Opportunity cost: not to be underestimated
Three reasons social gaming on Facebook is declining
Over the past couple of weeks there's been some focus on the fact that Zynga, maker of social games such as Farmville, had a big decline in users during May. Back in January we predicted some fatigue with those games, albeit in the context of ongoing big growth. The decline for Zynga and its flagship Farmville tend to shine a light on a number of issues that need to be … [Read more...] about Three reasons social gaming on Facebook is declining
Merged realities – events and issues for virtual worlds
1. We talk quite a bit about virtual goods and their popularity. MMO Behemoth World of Warcraft proved it in the past week, selling hundreds of thousands of an in-game mount called the Celestial Steed at US$25 a pop. No-one but Blizzard software know how many they sold but given queues exceeded 140,000 at one stage, we do know the number is big. 2. The SLENZ project has … [Read more...] about Merged realities – events and issues for virtual worlds